Exporting Animation a Huge Japanese Success Story

Exporting Animation a Huge Japanese Success Story
Pokemon, Digimon, Sailor Moon and Yu-Gi-Oh!
These are some of the Japanese TV animation series that have grabbed the hearts of children abroad; exports of such programs have skyrocketed in recent decades.

Recognizing the potential of the animation industry, the government has started to provide some support for cash-strapped creators who just might bring out another Pokemon.

The average amount of exported TV animation reached hours in 2001, up from 13,000 hours in 1992 and 2,600 hours in 1980, according to the latest 10-year survey by NHK Broadcasting Culture Research Institute and some academics.

The number of animation series aired in the United States increased from 23 in the 1980s to 42 in the 1990s and has already reached 40 during the four years through 2003, according to a separate survey by the government-affilia ted Japan External Trade Organization.

The U.S. market for made-in-Japan animation was estimated at $4.36 billion in 2002, 3.2 times the value of Japanese exports of steel products to the U.S., JETRO said.

" 'Trade follows the films' is what people in the U.S. entertainment business often say about the impact of the film industry on other businesses," said Shingo Nagai, who handles content business exports at JETRO. "We can say the same thing when we talk about Japan's animation industry."


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